(PvE wise light armors can’t face tank without taking heaps of damage from mobs - dodging and blocking is much more relied on) PvP wise - facetanking vs a heavy armor will never work so keeping distance is always the key however that won’t be as impactful when you deal so little damage to them in the first place. #Conan exiles armor buffs fullhaving to get struck once and losing nearly 30-40% of your health from a mob of a similar level or a player wearing heavy armor (whilst you wear light armor) getting a lucky hit on you?Īs of the moment - the only real reason why I run light armor is because I am trying to play full glasscannon with high mobility - though the damage I get out of being light armor isn’t all that different so technically I am only really benefitting from the dodgeroll + animation cancel for maximum mobility. The logic here is - why should player 1 wear light armor only to have an extra 20% damage bonus when in the mid-to-late game levels (40-60) Having more defense and being able to take much lesser damage makes a world of a difference vs. The point of this thread is to emphasize the need for improving the “identity” of each of these equip loads or armor weights via better stats. There are currently 3 different equip load states in the game - Light, Medium and Heavy
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